I wanted to get ahead of the game and start to learn about how Unity's new "Input System" works before it's actually released. I have plans to implement the system in two types of ways. I'll be using a DualShock 4 controller from a PS4 and - possibly - a pressure-sensitive stylus as two different sources of inputs for shooting mechanics.
I'll be using NDepend to get an overview of the code and a visualization of the relationship between components. We'll be using NUnit to write tests and assert what we've gathered from our dependency analysis. Lastly, we'll be using OpenCover to give us a coverage report across our entire solution to see what has/hasn't been tested yet.