(Survived By teaser trailer)

Survived By
Survived By is a 2D roguelike, bullet-hell MMO made by Human Head Studios. I have been playing the game recently and I've been so inspired by such an idea for a genre that I wanted to  I decided to check out what I could gather from the Steam files to learn from the data that was stored locally on my machine. The results were pretty spectacular!
Lucky for me, I soon realized that I was looking at a Unity game. Looking through each script, I was amazed at how the game had been built. This was the first time I had ever dug into any game's files and I quickly discerned that I would need external tools to extract and comprehend as much of the data as I could.
I am not affiliated with the companies involved with Survived By and I am only doing this to learn from a studio perspective what it takes to make a game. I do not intend to redistribute nor profit from this endeavor in any way. In any event, the developers have taken precautions against this type of thing by obfuscating the networked code - arguably, the most important bit - so evaluation and tampering of the code is quite difficult (if not impossible) - regardless, rewriting the code to gain some arbitrary advantage in the game is not the intent of this project.

I have a document detailing my entire reverse-engineering process for the game as well as an explanation of how far I managed to get in exploring the internals of the game.
With that being said, here is a custom logo I made for the game as well as the animations for some of my favorite creatures. To my knowledge, some of these monsters don't even appear in-game! I threw together this title screen (that (obviously) has more work to be done) and over these next couple of September weeks I plan on recreating some of the core user interface, the logic for how bullets are shot in various patterns, and making an additional class to play.

Beginning of the recreation of Survived By!

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