This is a gallery of photogrammetry work I've done. All capture work was recreated using Autodesk ReCap or Agisoft Photoscan. As you saw for the cover of this gallery, I have even tried to scan myself! I haven't quite achieved that effect yet with my tooling but I am going to keep trying different techniques. All retopo was done in an open-source program called Instant Meshes.

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From left to right, a typical workflow for making a game-ready mesh from within the Instant Meshes program. Import object, assign edge loop regions, and extract a low-poly mesh. There are options to make crisper versions of models the one on the far-right is just the one I had the program make very quickly.
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The cover image for this page of the gallery is a profile image of the best asset I've managed to recreate - this little arcade machine I found. I am slowly but surely figuring out the process of achieving the look of the original model.

Resulting scan after about ~80 photos. It's not perfect but we can definitely use it after some cleanup!

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Forgotten stone sculpture from our backyard. Textured and rendered in Substance Painter.

So we've got some assets, what else can we do with them? We'll have to de-light the corresponding textures to make sure the objects look believable in any environment and possibly even render the objects out as pixel-esque sprites from within Unity - the possibilities are endless!
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