Games from an official Cloud Developer, Brian Peek, who worksfor Microsoft for understanding some of the Azure implications when using a Unity project:
Each game will come with a set of plugins and they can include any of the three experimental SDKs:
Azure "Storage" SDK
Azure "Event Hubs" SDK
Azure "Mobile Apps" SDK

In no particular order, we're going to tie these SDKs into one sample game that Microsoft provides for learning the storage SDK that Brian calls,
Azure Storage Bird!
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