At the moment, I am hoping to achieve an understanding of how Azure Cloud Services and Unity can talk to each other. The learning for this project has been a process of understanding three experimental SDKs from Microsoft:
• Azure "Storage" SDK
• Azure "Event Hubs" SDK
• Azure "Mobile Apps" SDK
In no particular order, we're going to look at how these integrate into one sample game that Microsoft provides for learning their SDK's called,
Azure Storage Bird!
Azure Storage Bird is a "Flappy Bird" clone that will teach us the dynamics of an integrated cloud service.