I'm a recent graduate of Michigan State University. I'm a lover of all things games and tech. In short, I want to to utilize my skills in a creative, technical manner to obtain a starting position in a field of software development. I am formally trained in both digital art and modern-day programming!

I've been (unknowingly) working with many similar tools that video game artists use to create their assets since my days of high school. In high school, I had planned on becoming an engineer and I was introduced to the industry-standard 3D modeling programs a typical engineer would use: AutoCad, Inventor, etc. I was also instructed on how to create mechanical drawings/blueprints that would help bring a product to life.

It only seemed natural to me that I should use my love for drawing and the 3D skills I had learned to make something out of it. I decided to direct my attention towards a Bachelor of Arts in Media and Information at Michigan State University. The focus of my degree was in Games and Interactive Media. In addition to my B.A. classes, I was also working towards a minor as a member of MSU's Game Design and Development program. To say the least, the program was a fast-paced, rigorous, collaborative experience. It was a life-changing experience. I had to be resourceful, while still performing reliably, and I knew that no matter what I had to do - whether that was working a weekend job every week during the year or learning as much as I could outside of the classroom - I was determined to get a job in the industry. During these years, I began to teach myself how to work with games, Unity, and many other accompanying technologies that would supplement my knowledge of the underlying video game pipelines.
A year after graduating from MSU and not having any luck as an artist, I joined a technical bootcamp in downtown Detroit aptly named, Grand Circus (right next to Grand Circus park). Over the course of ten weeks I was trained in the art of enterprise .NET development as a back-end engineer. I had minimal experience coding using C# and Unity at MSU but I was able to take what I knew and apply it to the environment of a Microsoft world. Over the course of two years, I've gained a considerable amount of transferable technical skills in both the areas of art and programming.
 If you're interested in contacting me, please head over to the contact section!
Thank you!
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