Houdini to Maya node structure I found from a quick Google search

I know Houdini has been a long-time player in the Film and VFX industry but images like the one pictured above in have always intimidated me more than instilling curiosity. I only recently found out that Houdini was free and much of what you have to do for a typical game dev pipeline can be automated with tools or proper node graphs - this may be the case with Maya but I have to look into that more.
I watched a talk with Michael Pavlovich about how he has integrated Houdini into his own workflow to reinvigorate his passion for the process of making 3d art.
It's free...I think I'm going to give it a try!

Back to Top